BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real. Official Discord server for BeamNG.drive 33,007 members.
Racing is speed, adrenaline and incredible emotions. No wonder so many people want to experience them. And BeamNG Drive is exactly the game that will help you with this. There is not only excellent gameplay with realistic driving simulations, but also completely unimaginable accidents that will give you a sea of impressions! Well, are you ready to ride with the breeze and smash your car to smithereens? Then launch this wonderful game as soon as possible! You are sure to get absorbed into the whole thing from the very first minutes. And then who knows how much time will pass until you notice it!
Realistic crash with detailed graphics.
What is the difference between BeamNG Drive and other similar racing simulators? Firstly, with its well-developed physics. All details are embodied in the smallest details. You can choose the first-person view, driving a vehicle – then you will see the dashboard with all the nuances, it really is as if you are sitting in the cab and driving here and now. At any moment, you can also switch to the third-person view and see how the fall from a high altitude looks from the side, with all the spectacular flips, or how your transport crashes into the wall at full speed. At the same time, you feel momentum and intertia, this allows you to immerse yourself in the process as much as possible and feel like a direct participant in the events.
The second feature of the game is the huge variety of crush scenarios. Each track is a complex location with a multi-level landscape and a whole strip of obstacles that you have to go through until your car turns into a cake. Details will fly away from it, dents will remain on the hood, and all this will affect the behavior of vehicles on the road. If you have a broken wheel, it will be skidded, and this will add sharpness to the gameplay. And if the engine is damaged, thick smoke will pour out from under the hood, blocking your view from the front window. All collisions are accompanied by scenic special effects and sounds that further increase the degree of realism. As soon as the machine receives critical damage, you will no longer be able to drive it and will have to start over, so do not try to shatter it immediately, stretch the pleasure.
Different modes and variety of transport
BeamNG Drive currently has several modes. You can try free ride just by riding in different locations and experiencing the provided opportunities. And you can participate in multiplayer, competing with other players. You can ride with each other, having fun colliding with each other and enjoying the joint pastime. In general, there are many options, as well as modes of transport. All models are recreated with amazing credibility, they all behave differently on the road. So no matter what your choice, it will definitely be fun. If you are looking for not only realistic and addictive gameplay, but also great impressions from cinematic accidents, BeamNG Drive is just what you need. So run the game online on our website and discover new facets of emergency situations!
As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines – everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own – fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.
In some ways, BeamNG.drive is about doing anything you want with a car or truck – the stuff other games don’t let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths – or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn’t force you to do anything that you don’t think is fun or interesting.
As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.
We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.
Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane’s airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.
Users that already entered the alpha testing via our website can get a free Steam key.
Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.
Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.
To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.
MINIMUM: Sim city 3000 serial number.
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