Introducing 3D Mode!

Pandemonium 2 improves on the original, which was a good game in its own right. Although the FMV cinemas had some cheese factor, the game itself is as solid as a rock. If anything, the pinpoint control of the first game has been improved for Pandemonium 2. The music, while not bad, isn't as good in P2 as its predecessor. Is a crazy action platformer that features the acrobatic duo of Nikki and Fargus. Nikki is a wizard's protege with amazing double-jump and somersaulting abilities that propel her to different platforms while avoiding treacherous obstacles in her path; Fargus is a jester with an unusual spinning attack move that enables him to.

That’s right comrades, now you can play House of Pandemonium in glorious 3D!

Go to the downloads page to get it, or click here.

A primer on using 3D mode is provided on this page. The controls are not obvious unless you play FPS games a lot, and there are some useful shortcuts available.

The game is entirely functional in terms of what was available in the 1.0 release. All monsters work, items work, etc. However, some parts of the UI are works-in-progress and the level itself is only about 40% complete. It’ll be fairly obvious which parts are incomplete, they’re square brick rooms with no detail.

Screenshots

You can see more screenshots on the… screenshots page. Here’s one to keep your interest.

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Known Bugs

Obviously, this is not a completed implementation of 3D mode. There are some bugs lying around, but I have deemed them insufficiently serious to warrant delaying the release. Here are the ones I know about (and if you add comments, I might modify this list).

  1. Item usage as a faerie needs to be locked out more robustly. Using a cursed necklace in faerie mode is supposed to be a no-no.
  2. Some users have reported problems with the usage of cow collars. While rare, there may be double-dealloc crashes. Please report!
  3. Some of the portraits are not correctly aligned in 3D mode, particularly those of slimes.
  4. There’s no way to navigate using the mouse in 3D mode if you want to go up or down a floor. Use the keyboard for now.
  5. The transition path in the garden is very close to the basement transition path. That should be spread out.
  6. Some sequences do not bring up the story screen like they should (slime transformation finishing).
  7. The teleportation effect is far too jarring. Probably needs a screen overlay or something to soften the blow.
  8. The printed directions (“Sanya goes east”) don’t line up with how they should on the actual radar except by coincidence.
  9. You can still move around on the map even if you don’t have enough stamina to run from a monster. Your character’s position will not change, but the camera’s will.
  10. There are a number of obvious visual errors in the mansion’s geometry. Those will be fixed over time as I refine the rooms, no need to report them.
  11. Sometimes a human pushed into the Silver Mirror will not display their Rilmani TF sprites in the 3D space.
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Boring Patch Notes

Here’s the patch notes for 1.20a.

  1. Fixed the bug where it was possible for two humans to open the same container during the same tick, resulting in one of them “opens the container, revealing nothing at all!”.
  2. Fixed a possible crash related to opening a container, wherein the same object was being deallocated twice.
  3. The health/will potion notification should no longer display if the player can’t see the target.
  4. Removed some debug text associated with pixies.
  5. Rolling the highest possible attack (9) is guaranteed to land a hit, even if the target’s defense is so high it’d otherwise miss. This should prevent some enemies (slimes) from being totally unable to hit a max-defense human. It also means a bare-handed human now has a (slim) chance of winning a fight!
Genre:
Platformer
CDs:
1
Publisher:
Crystal Dynamics
Released:
November 5, 1996
Developer:
Toys for Bob
UPC:
7 65979 71130 1
Sony ID:
SLUS-00232
PSRM:
003330
Players:
1 Player
Memory:
1 Block
Accessories:
Analog, Vibration
ESRB:
Everyone No Descriptors
Box Copy:

Pandemonium!

  • The fastest-paced 3D character action game!
  • Endorphin overload! Freestyle 3D camera action showcases the huge, brilliantly detailed 3D worlds.
  • Starring the acrobatic team of Nikki, Fargus and a demented puppet-on-a-stick named Sid.

Variants

Eidos would later take over printing duties, which included slapping demos on to the disc like they did with damn near everything else. The game includes demos of Aukji the Heartless and Tomb Raider III, which is illustrated on the manual, along with the new ESRB rating. The back insert has a new bardcode and all new score rankings. The disc has a single ring hub with the Eidos logo on it. One of the easiest variants to track down thanks to everything being clearly marked. UPC is 7 88687 30303 3, but oddly enough the PSRM and SLUS are the same.

Disc colors are the same – the results here are from two different scanners.

Misprints

  • There are no known misprints.

Review

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The Good

The Bad

Final Score: NA – No Review

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